I have indeed been some time, a 550D and most especially the 60P function. And I have a small problem (; am using the search function already but unfortunately not the solution found).
When I record in 60P and after the games on my Liquid, which renders the 60 pictures simply on a 25p timeline. Result: No slow motion! (; So I must figure out a Timewarp render accurately and let what I do not want) I'm with the AE I see the slow motion in AE, but AE does render the designs again 25 P from it. A 10 Sek/60p becomes a 10 Sek/25P, but would be a 24 Sek/25P. Doing the same with a 60P file an EX1 or EX3 or HM700 I motion for the import of the liquid immediately slow. (; Have I made with my tutorials x times)
What is s.den Files of the above cameras, unlike the files of the 550D? I tossed the instructions and everything. Am I just too stupid to make motion with the problem to a slow 550D?
I would be grateful for a tip.
Thank you
Lutz
Antwort von TiMovie:
If you record with an EX1 / 3 60 images you're usually in 720/25p recording mode> that is, you draw in a 2.4-fold in slow motion, the motion is really slow, since you in 25p mode stay (hmm, sounds stupid). Keywords Over-cranking The 50/60p a 550D or 720/50p of the Ex1 / 3 is called real recording of 50/60 frames per second and is synonymous played so why do you hate synonymous no slow motion in the timeline, here you have a 25er Timeline of the speed of your footage on hand such as 50% adapt.
Antwort von Lutz Dieckmann:
Ahh, I see ;-)
The EX1 features synonymous but to my knowledge, true 60 frames. But it may be natural that, somewhere, a software flag is set, the section says the machine: "Treat these 60P as if you were working with 25P. This is of course not rauszukriegen. But thanks for the thought that that was what was missing. So I'll probably bite the bullet and have always expected and render.
Thank you
Lutz
Antwort von TiMovie:
Yes, in the "NTFS" mode, it draws on real 720/60p. In cranking it records 60 frames per second count against and (distributed), the 60 images at 2.4 sec to -> that is the essential difference.
I would say: Editing programs work with the Time Code and always says that a second is synonymous for a second, no preference how many images are available.
Antwort von deti:
Lutz Dieckmann "wrote:
When I record in 60P and after the games on my Liquid, which renders the 60 pictures simply on a 25p timeline. Result: No slow motion! (So I must figure out a Timewarp render accurately and let what I do not want)
Enter in the Console "ignoreQTrate true. Then MOV WITHOUT import audio track. The audio track can be removed for example with the aid of a Quick Time Pro Player.
Deti
Antwort von Lutz Dieckmann:
Thanks Deti,
just before I try out what causes it? With the console you mean "Run from the Windows Start menu, right? Do I have to switch back on after the "false". Or I can not be changed. Is then the normal import?
Regards
Lutz
Antwort von deti:
Lutz Dieckmann "wrote:
just before I try out what causes it? With the console you mean "Run from the Windows Start menu, right?
No, not in the Windows Console. If your product does not have this typical AVID MC Console, then it is nothing. Then you had to put in MOV containers directly to the frame rate to 25 (which is synonymous's Tools).
Deti
Antwort von B.DeKid:
He is probably the program my own console ...
How to import media from Canon 60D in 50 f / s? http://community.avid.com/forums/p/90810/515967.aspx
Antwort von deti:
"B. DeKid" wrote:
How to import media from Canon 60D in 50 f / s? http://community.avid.com/forums/p/90810/515967.aspx
So when the media has Composer, then go with the Quick Time Pro and the said ignoreqtrate option.