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| A few questions about AE
Question of Future Michael: Mai 2006
Hello s.alle !!:-)
I've e AE since 2 months now and I'm quite good zurechgefunden but still have a few questions:
When I reinlade my video, I have no sound, as I add to the?
As the fog 3d work (please describe in more detail, because I tried it 1000 times and has not geschaft)
How do you get out the effect, which is a Picture of yellow changed to red?
I want to put parts of the image in Schaten, plus I take a light source and adjust the body to the soll.Jedoch be dark, white is the logical rest dark and bright, the stele But how will I get the opposite way, so that this agency Dark is? `
I would like a red light source from s.geht always fast and, like an alarm. Do I vileicht use different light sources as 20 or how it works?
Thanks for your help! Please note that I mcih ncoh auskenen not so good, so vileicht not describe so rude!
Reply Jörg:
Hi, With the soundtrack will be imported, you can hear audio but only if you have created a RAM Preview.
3D fog only works with camera data which come from 3d programs. If there are objects aif the Z axis are animated, fog between these objects is possible.
Yellow to red? Explain precisely what you want to do.
The red light source can be animated. Create keyframes for you, the light intensity.
Gruß Jörg
Reply jeantier:
Hola,
So I'll go one after the other's
1. Sound
determine your basic settings, the sample rate - otherwise makes AFX anger (ie, at 44.1 to 44.1 or equivalent ...)
2. With the ALT button while scrolling you get a preview sound (grunting) rather intended to provide guidance, you half press the Alt button next to you is the AFX sound depending on the length of your short Soundprview settings in full quality. Had not understood until now why they neglect AFX so what goes on in Premiere for ages.
Otherwise, In and Out Point AFX cached determine the sound before at the preview and the RAM is dependent. Section means a lot to Long Sound and wait forever until he begins with the preview.
RAM Preview is generally on the Numernblock the 0, not SPACE
when dv genrell per 1Gig Ram about 15 sec at full resolution preview (if anyone here knows how to trick nen steigewrn that ... please please)
When opening the tab you can visualize the waves of your soundtrack in AFX 7 is for a dedicated button next to the Spline editor on your timeline
The Z buffer depths or fog only works with a Z-buffer Basis, generally with an RLA or RPF file if Z buffer or involved with the Abtand between the camera and its target.
The values are so enormous that one sensitive to the need to tinker a lot of time until you take the proper depth and sees the mist.
Mach's do it better with normal or Noise Fractals and they sit luminance or alpha transparency based on different depths in your scene. Faster and generally looks better. Similarly halt like a leaky onion peel.
And before I put out another thing of Jörg war on the lid.
Imagine the white space before and full visibility to complete transparency in the form of black. You can choose either luminance or alpha mask what should remain Sichtabr. With blurring, and brightness values, as well as speed simulierst you the distance. If your plug end in the fog object now placing on a layer behind it, hover your fog oä on your player. You Possesses a pixel-based motion blur, Thou canst play the movements of your player in the fog. ReelSmart MoBlur example. Then it looked like this out as if the fog move along.
Would you like your player but can proceed through the fog, you should prefer to work with a volume of a 3D program fog.
Yellow to red is synonymous to me questionable
otherwise animated eighth on Jim's Keypoints. The AFX is really all animated.
lg
the jean ANIMAL
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