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Partikelsystem: erzeugte Partikel speichern?

Particle System: Save particles generated?



Frage von MatMel:
Oktober 2008

Hello everybody.

I am a grade make a transit through clouds to tinker and to have created a particle system that I have cloud footage in different sizes, rotations, etc. issued.

Now I would like pictures in the clouds position of the camera will be served. Only the clouds are of course the system of particles completely randomly and move even synonymous. Moreover, the thing consumes quite a lot of time when rendering.

Is there a possibility of clouds and particles at a certain time to save so that they can be a perfectly normal solids are present and I am the particle system can bouncer?

Or is there perhaps another possibility in addition to the particle system clouds randomly "in heaven" to be distributed?

I would be happy about suggestions ...

Many greetings
MatMel



Antwort von Mylenium:

What für'n particle system? If Particular, then Physics Time Factor. Everything else - hopeless case & thought wrong.

Mylenium



Antwort von MatMel:

It is really a Trapcode-Particular.
What exactly influenced because of the Physics Time Factor?








Antwort von Tuffy:

Have you ever freeze-frame of the time-tried option?
You can order the particle system does not raushauen, but that is synonymous wurscht.
Otherwise go s.die body that you want, and export only this frame (CTRL + ALT + S); import happy. It is of course any 3D flute --

Greetings!



Antwort von Mylenium:

"MatMel" wrote:
What exactly influenced because of the Physics Time Factor?


He bends the time within the particle system. Acceleration, deceleration or completely stop (to 0). To get exactly what you need - particle system only run it down until it is Egeln. Deien actual animation can then of course after a few frames / seconds begin when all the particles are really encouraged. Put thee times the "Star Field" preset purely because that is precisely the case.

Mylenium




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