have now gegoogelt for hours and found nothing really.
I want to color in AE create a texture - that need not necessarily via Bump Mapping with surface information happen. Quasi-similar to the Motion Tile only that what one says with Picture (level) that happens to be - the picture should then logically be repeated.
Is this a solution in AE, or do you really already here on other plugins (eg hyper-Tile) access and make everything by hand?
Regards Space Diver
Antwort von ben z.:
Hello
Track matte is the keyword
Antwort von space_diver:
Thanks for the tip, but the mat does something completely different. It establishes only a mask on my color. Yes I want a square texture to a color set and then repeat. Of course, the texture with the color mitbewegen / tilt - halt as a texture / mapping in the 3D program - the mask is still here are synonymous.
Habs now cumbersome on a sub-composition and the graphic made by hand again and again - but this can not be. So a small plugin can not hammer the programming and should be a program like AE actually dispatched. Sowas is doch mal needed quickly if eg you would like to assemble a sky or a wall.
Antwort von noch ein Gast:
I do not understand your problem completely. What do you need exactly the color, if you instead of a color have a texture like? In order to form the textured surface to describe? If you then take the track as the color for the mat with Motion Tile generated texture level is used, but should actually get out what you want. Alternatively, you can do that pruning so synonymous with a mask, if it is a simple geometry.
If the texture mitbewegen, then you can change the color of the texture as a parent-level.
Maybe help you instead of the Motion Tile effect synonymous the Effects CC or CC Tiler RepeTile next.
Antwort von space_diver:
Yes, everything clear - the problem'm completely wrong approach. Wanted to color just as Textureträger, yes it is the texture itself on Motion Tile reproduce and then you can obviously see by mask rang.
Wanted because of 3D perspective view rang - and then create the object texture drüber ;-))