I have an animated butterfly and those packed in precompose. With particle simulation I want it now make a swarm.
Problem No. 1: If I turn precompose with the butterfly, to which the layer mask of the particle simulation relates, nothing happened ... synonymous not with scaling. I have to turn the parts of the butterfly in the comp and scale, in which I have encouraged him ... is not that more comfortable? Why precompose changes are not transferred to the particles, although they refer to it?
Problem No. 2: The flap is obviously always the same for all particles emerging butterfly. With time delay affects only the offset to a whole. Can I somehow get that varies the wings, the animation starts almost every new particle different? Or do I put a great number of particle systems to each other?
Greetings Christian
Antwort von Enno Winde:
Hi,
Had the same views with birds made.
For the first Problem: Create views from the precompose, which acts as a layer mask still precompose and turn this time.
For the second Problem: Unfortunately I have to solve only synonymous with multiple systems.