Infoseite // 2d3 Steady Move plugin does not do what it should



Frage von noboundaries:


2d3, the steady move plugin spins with me. Applied with default settings, the following will happen: the jerk with some frames by 2FPS, but nice and soft and shunted out. It's as if you abfilmt photos. A really weird effect. Had this before anyone?
Whosoever does not believe the one I like to send Testclip.
Other plugins are inactive!

Space


Antwort von WeiZen:

Moin,
for me it floats synonymous in the Pro version. Bad buy for 2005.

Space


Antwort von noboundaries:

Ah, thanks for the answer! Have you once turned s.den support? That can be almost not at all! They have yet compared videos online that you can not possibly be all fake!
Can s.Material lie? My AV is older, faded somewhat. Maybe he always makes an error because he does not sufficiently good tracking points?

Space


Antwort von WeiZen:

Moin,
According ReadMe, problems with interlaced source. Best solls with After Effects. I take the Dshaker or a tripod.

Space


Antwort von noboundaries:

aha, that sounds logical! Super, thank you! Can I then simply provisory one Deinterleace plugin and everything is perfect?

Space


Antwort von WeiZen:

Moin,
possible, I have not tried.

Space


Antwort von Chris2:

yupp, just deinterlace before and adjusts the case (SmartDeinterlace for recommending the free Virtual Dub).

But of course the program can not work magic synonymous. It will halt tracked and - depending on the picture-situation - it can have time to get some strange results (eg when moving objects in the picture, but it recognizes as static).

Space





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