Infoseite // Animation of limbs and Characters



Frage von grix:


Hi,
I just try to AE CS3 to animate characters that I've created with Photoshop. There are body parts on several levels. Head, torso, upper arm, forearm, hand ...

If I were now in the AE arm wants to move that figure as drinks, then I choose the 3 levels. If I want to rotate the arm, then the axis of rotation s.einem pretty stupid place. Can I somehow than the levels together to determine hearing, and the Drechachse arbitrarily set? (Level -> grouped shapes. Does not)

And is it somehow possible to connect between the 3 levels, so that if I move a part, the 2 others are selected point s.einem hang, like the poor s.einer doll?

Or can the AE is not everything to me and I should buy a 3D program?

Thanks for any help,
GRIX

Space


Antwort von targi:

"grix" wrote: If I want to rotate the arm, then the axis of rotation s.einem pretty stupid place. Can I somehow than the levels together to determine hearing, and the Drechachse arbitrarily set? (Level -> grouped shapes. Does not)

The Photoshop aus'm brain blowing garbage and read manual, manual book, manual book!

Rotate -> Anchor Point s.richtige body slide
Level transformations link -> Parenting ( "Parent")

Otherwise: True, there's inverse kinematics in AE. It is only by expression or part of the Puppet tool. The one now understood to declare takes one hundred years, for the others -> Manual read.

Mylenium

Space


Antwort von B.DeKid:

This is a movement tool (Bones - the man called "limbs" in 3D PROGIS) which is free and quite nicely illustrates what, how, where is.
http://www.qavimator.org/

Pretty good and cheap animation program POSER is not too expensive and goes up to a certain level.
Kuck you here because it is right and is well described as synonymous demo available
http://www.software3d.de/poser7.html

Otherwise Mylenium has already erklert what where when how can / could ;-)

Space


Antwort von grix:

Thank you for your help! Parenting that is exactly what I was looking for.

And the manual, I have the same synonymous increased, sorry.

@ B. DeKid:
I sit here s.nem Mac. But can you Bones stuff then import into AE?

Regards,
grix

Space


Antwort von B.DeKid:

As far as I know NO

Space





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