Infoseite // Atmosphere and voice recordings



Frage von bassabus:


Hello!

I'm actually a pretty classic problem. In the field, atmosphere and also recorded the sound of the game scene.

In the post there is the following problem, because the voices are different, according to (unfortunately too low in total), varies the volume of the atmosphere in the background, very strong. If the atmosphere is now presenting the entire scene, we hear, unfortunately, still gaps and volume changes in the other lane.

Is there a good solution?

Regards
bassabus

Space


Antwort von Schleichmichel:

Yes overdubbing.

Space


Antwort von bassabus:

: Resynchronize) except ....

Space


Antwort von Axel:

1. The sound professionals bring to filter out in television series, always the voice on the phone or from the vibration of the glass, which has included the monitoring DV-camera from the opposite block of buildings - and the basis of which waveform is transferred to the speaker.

2. If this is not good enough, the sound became a specialist in a very messy to get 70s of Technology cluttered office, where photographs of the deceased and made the Hintergrundatmo either this or is filtered out (Adobe Soundbooth?).

3. The video subbing.

4. The video output as a silent movie.

Space


Antwort von Schleichmichel:

Now just tell yet, you are looking for a "good" solution, which is synonymous' time just attained without great difficulty. " The earlier you'd have to write. In that case I say: No, there is not.

Filter out the Atmos and then raise the soft vocal passages is not "good" solution, since it - produced depending on the level and Filter tool - some severe artifacts.

Space


Antwort von bassabus:

Hello!

Thank you for erstmal constructive suggestions.

So, if no dubbing is possible and the budget tight, what can be done. I thought rather more specific s.einen tip in the direction of frequency overlapping or extinction (not me unfortunately know of). Theoretically, the noise of the atmosphere and the background so the same. Maybe it does not sounds right, because there is a slight shift?

Thanks
bassabus

Space


Antwort von Axel:

Which in its best tool for authenticating certain frequencies had Soundbooth, which I had downloaded a few years ago several times as a trial version: The frequency spectrum presented himself as a colorful landscape, you could see immediately intuitive, which strips or which wave was the visual equivalent to the sound. But best of all for us, primarily optical Switched: The tools were - on this user interface - known from Photoshop: Magic Wand, Lasso, Razzelfummi, clone stamp tool. The naturally correspond to the audio filters. Background noise so you could - with dosable tolerance - with a selection tool and enter Edit in every respect.

What surreptitious Michel and I are trying to tell you: you can isolate and filter away the atmosphere, but that you cut to a certain extent, the frequencies of the vote. Their quality will be audible bad. Sometimes it is enough if they are to understand this, then do not otherwise das resyncing easy, but a good exercise for future synonymous live audio recordings. It will then consider that is to be incorporated with absolutely no atmosphere, but only as neutral as possible, the voices.

Space


Antwort von Schleichmichel:

I do not know the soundtrack. But is it what it is. The voices separately raising goes, but "good" sounds by no means ... depending on the extent of the ratio of noise to the useful signal.

Cancellations will only work if you would have exactly the same signal of the background noise without the required vote. If so, you'd have to invert the signal from the ambient noise (phase turn lane) and create EXACTLY the same time, so that there are cancellations. Did you really separate the signal from the background noise?

Overdubbing is in practice more frequently practiced than you think. Seldom has the sound crew got on the set enough time and space within which to adequately capture a scene (s.Schluss still get mighty annoying if the sound is shit).

Space


Antwort von bassabus:

Similarly, it was simply synonymous with my rotation.

That with the background noise-removal times, I've already synonymous with Cool Edit sampled, and if you do not exaggerate, and the sound is really uniform, that is very pleasant.

That one really is a scene with 2 Show that takes that always prevails same level, but is unrealistic. That's why: On average, it takes you to such Shot reverse shot away game is always something of dialogue partners. Then, when the voices that need to be lowered or traces of various raised / so that it sounds good, but will auto background noise louder or softer (that varies in the final product). (For such situations, the atmosphere there will always be on the ballot images), but it MUST be a software solution.
Sure, you can resynchronize synonymous throughout the film, but, well ...

How is it a software operation in this case?

(With my solution, separately incorporated atmosphere lay over the gaps, I am satisfied, because, as I said, the gaps still hears)




Greetings and Thanks
bassabus

Space



Space


Antwort von domain:

Why do we hear large gaps in your approach?
The atmosphere must be enhanced interfered halt totally variable, where it originally is too low. Which I do occasionally. This leads, however, on a grinding paste with millimeter-wise movement of the DB control. This may take many attempts to correct it so reasonably. There will of course never perfect.

Space


Antwort von Schleichmichel:

How realistic? Of course, the Tonangler talking to each rüberschwenken. In order to separate the votes already in the recording of ambient noise that is aimed If a like during the shoot at the object. They try out the fitting for the situation combination of polar pattern, focusing distance, if necessary, Gate, Compressor, Limiter, and Level. If they are too far apart, you should think about Lavaliermikros.

But nu isses too late. I do not understand what you mean for vulnerabilities ... Do you have a separate track with the atmosphere, which was recorded in parallel to the gaming scene, besides the botched negotiations and have already tried this with the phase cancellation? Then the useful signal should be released fairly well. Ifs going fast, you can send me a few times so as to link seconds (s.besten uncompressed, or FLAC). But needs to go right away ....

Space


Antwort von B.DeKid:

Mixers, and software ... a lot of sensitivity and good "monitors" or "Use Headphones".

Sound is important!

MfG
B. DeKid

Space


Antwort von Pianist:

"Surreptitious Michel" wrote: They try out the fitting for the situation combination of polar pattern, focusing distance, if necessary, Gate, Compressor, Limiter, and Level.
You work during the recording with gate and compressor? A gate has, in my opinion, seek a voice in anything, which is more of an impact tool in the drum area. Or use in sound reinforcement installations. And of course at the intercom. A compressor is set later in post processing.

Only a limiter, I would always (but not exaggerated) directly from the original recording, use it to get any problems with peaks.

Matthias

Space


Antwort von Schleichmichel:

Hups, gate and compressor not ... total rubbish, sorry. But our sound is out of his bag is a very nice dry signal via expander. Never before had to be dealt with and something they were already partly desolate sound situations.

Space





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