Frage von hannibalekta:Hi folks,
I want to make a scene in which jmd night stands in front of a window and looks out. In the window, the evening will be a city Silouette reflect.
I now have something rumprobiert with the transfer modes in After Effects but somehow it always looks like a stand in the middle left crossfade. I somehow missing the dullness and the mirror of a window and a window texture.
Should we perhaps be a part of the framework, see, so it does realisitisch. Or a small camera-access, where the player window and the mirror at different rates are increasing (ie plastic) ...
Has anyone of you NEN Tip?
Liebe Grüße
Hannes
Antwort von camworks:
3d kamera build the "exterior" something behind the window lay. glassy texture as a copy of the inner room, with 1% opacity for the window washer basket. not for something like reflexes to lay flat.
it should go. variiieren parameters.
Antwort von hannibalekta:
a copy of the inner room, with 1% opacity on the window pane set What do you mean? Should I Still Image of the cabin without a player to shoot?
Embarrassed
Antwort von camworks:
yes, I believe. probably because you have the trial & error, nothing comes of nothing!