Frage von PythonF:Slashcam Hello forum, I always meet on the internet to videos such as: http://www.maxon.net/fileadmin/maxon/stories/movies/63/hellvan63.mov or http://www.maxon.net/fileadmin/maxon/stories/movies/spion_van_oranje/SVO_MO_VFXREEL_half_HD_960x540_25fps.mov and wonder how this got done ", that the post looks so real.
It is clear that the sins professionals, but it must indeed synonymous for me as yet amateur filmmakers "possible to achieve his Änliche effects, because if I get always the verusche out things that look absolutely NOT true. Are there any tricks, or know their Leherhänge or any video tutorials to learn something? Sure, the basics of C4D (if such a mission gint) I can, so Textures MoGraph extrusion, Messser ... and likewise I never get through something that resembles the synonymous only approximate.
Weis because of anything?
LG
Fabian
Antwort von B.DeKid:
The question is what do you want to hold exactly to do ;-)
A tip in advance, so that something produced real 3D look, it must be "dirty" to be ;-)
The most often make the mistake of working steriel.
Otherwise, it makes sense synonymous to work in teams, where each has its own task.
Regarding. Tutorials There are dozens of books or magazines that are good because you can spend hours with and read test.
Furthermore, a great advantage if you have a creative streak.
Your question can not answer that simple.
................................
In order to explode as a house in 3D Progi, it requires not only a true mass model, but rather it is the number s.verschiedenen layers, accurate planning and a lot of computing power ;-)
So maybe you defenierst times more what exactly you're trying to find out and joins you s.deine limits.
MfG
B. DeKid
Antwort von lilbarby:
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Antwort von weitwinkel:
even a photo of make your kitchen table
then you are building in the photo some simple 3d objects purely
(Cup, ect vase.buch).
it learns a lot about light and shadow plays.
Greeting cj
Antwort von PythonF:
Ok, I veruschen wers times, but somehow I'm not so sure how? Until now I always background object, and then simply tries with the camera just about the match, there some trick?
But thanks for the tip
Lg
Fabian
if those who have more advanced, he can write more
Antwort von B.DeKid:
You have in C4D - and I'm more of the young for particles - using the values of your Cam to Cam synonymous in C4D.
I know of the production values so the Cam distance to the object, Focal, are tinkering in the virtual action.
I remember though weak s.irgend ne news report about NEN plugin which enables real-time tracking of webcams in order to integrate OBJ files, but found the tip with just the picture table not at the wrong times.
Otherwise you have to up times with the topic deal tracking.
Are helpful here besides the exact Dokomentation of distances and focal lengths used tracking points. These can be bought at stationery shops as small round sticker price. You stick to this at all possible s.genau vordefenierte Mass points (quasi create a grid) These points can then "Track" synonymous movements closely.
I get most often in orders as XML files where any "reference / tracking data of shots were listed - but other people do it before - I or we have to mostly particle animations, or create the associated emitters The textures of the particles make it again. people like FastArt.
Then there hold the boys usually with help of composing Progis as AE or Nuke, etc., the various "layers" cobble together.
Which the whole issue is quite complex, even after years you can hardly say of the one you Progi like C4D or (worse still) really dominated Maya in all its facets and functions.
..................
As I said, make the first time something like the kitchen table and adhesives aan the wall and on the table NEN few reference points.
Work your way up because first one to you if something says more than modelers, particle, or Textures.
There is a market for all these skills, why not begin unless and specialize in it.
Enjoy and then reports or show something you have such handicrafts.
MfG
B. DeKid