Frage von SchonLuc:hello, I'm a grad s.animieren Skeletons have a logical physical model to have the individual joints and bones as extra footage. Am with the first completed in stages, to animate, but the older items such as. Fußknochen bleiebn not receive, but to move after I in the timeline later they have changed.
Do I need to put more points, or what is it that the former Postionspu nkte shift?
Thank you
Antwort von SchonLuc:
or is it because I too many position set points, and the first to be erased, so it seems somehow ....
Antwort von SchonLuc:
help!
Antwort von dukebtd:
No clue what you do, but sounds as if your Skellett has no hierarchy. Actually animated sowas for only one rotation values ....
Mylenium
Antwort von SchonLuc:
rotation values, does that mean, I work only with regard to rotation keyframes?
Antwort von SchonLuc:
has everything, does everything pretty shit, but for the first time what animated after I throughout the entire day trial & error, I'm very pleased to be able to export something and into the bed to walk .....
thank you again :-)
Antwort von mother's little helper:
It sounds as if you stop the clock icon is not activated, it can be?
And yes, so what is working mainly with the rotation.