Frage von crusher143:Hello,
am looking for a way the movement of the camera s.The movement of the light made within a 3D composition attachable. At the moment, the camera moves much faster than light even though the values of the keyframes are identical and synonymous time s.der same place.
Greeting
Antwort von Jörg:
Hi,
You once tried to connect the cam with expression of the light through to?
Gruß Jörg
Antwort von HPahrmer:
If I'm not mistaken, the light must simply transparent s.The Camera.
Simply open the position. And now ALT + Draufklicken. Now you click on the icon with the donuts and just pull the tape on the camera. Now the position would be exactly pulled.
MFG Pommbaer
Antwort von lomax:
But when the lights go even synonymous, as the camera has a Z-coordinate and they are not to be the same I can not remember exactly how I could do this. Any advice?
Antwort von HPahrmer:
Hello
As already mentioned, Joerg with expression.
experimental times this camera positions Expression
toWorld (thisComp.layer ( "Light 1"). transform.position) Simply write toWorld in the Expression field and by the Pick Whip you vebindest camera position with the light Pos.Nun you something similar to above should have
Antwort von lomax:
But there are all sorts of comical attempts to get out of camera movement. Somehow in the expression still add that the position untouched on the Z-axis remains.
Antwort von prem:
Hi
Somehow in the expression still add that the position untouched on the Z-axis remains. p = toWorld (thisComp.layer ( "Light 1"). transform.position);
[p [0], p [1], value [2]]
Antwort von WinAntivirus_009:
... or even try the camera to the light switch to übergeornet
Antwort von Jörg:
Nightshift made didgi?
Antwort von prem:
Hi
Nightshift made didgi? Ups unmasked :-). No, not really, I'm an early riser ;-)
Greeting didgi
Antwort von Steffen04889:
So I do this, follow I activate the expression of activated via ALT-button while I click on the stopwatch feature of the position of the camera. Then I write the code:
p = toWorld (thisComp.layer ( "Light 1"). Transform.position);
[p [0], p [1], value [2]] in the field. Now I keep getting an error of AE.
Antwort von Steffen04889:
Since I still an animation in which the camera pretty quickly of the left and right. Is at once the "Point of Interest" faster than the position of the camera. Synonymous Does not look really great. Could these two qualities synonymous dependent on each other to do?
Antwort von lomax:
Problem with the point of interest resolved. This simply has to select the Camera and under Unignore level -> Transform -> Auto-orientation. The characteristic of "Point of Interest" will disappear entirely from the camera properties.
Antwort von Steffen04889:
Just bissl rumgetüfftelt and even manage it. I did not know that Java is completely normal thing to be there to program. I have entered at the Camera:
[code: 1:4101 a70665] camx = thisComp.layer ( "Camera 1"). position [0];
camy thisComp.layer = ( "Camera 1"). position [1];
[camx, camy, -200]
[/ code: 1:4101 a70665]
The two values X and Y are dependent on the camera, the value of Z remains constant.