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Masken im 3D Raum oder aber der falsche Ebenen-Modus?

Masks in the 3D space, or the wrong mode levels?



Frage von bright!:
Januar 2009

Hello

with me after my last question so quickly and competently was helped, here's a somewhat tricky question.

I'm trying a 3D Comp constructed in several white color (relatively small) separately somewhere in space. At the same time I turn vertical red color in this area by. What I now want to achieve is that whenever the red area at Rotate in the room of white faces cuts, these synonymous red. The whole thing is so ne Art 3D Mobile, movements in which I would like to animate in 3D. The red area is only transiting placeholder for other elements.

Is there any way to the red level is off, but to ensure that the white levels, etc. Multiply by einfärbt? I would only see that what the red level on the white spaces "triggers" and not the red level itself

Since I work with a camera, it is probably with a mask is not really realize, as I do every time synonymous then see if the plane through the camera moves.

Vllt described somewhat complicated, but I hope to NEN tip. Will my question synonymous again in another forum post. Hope something is not understood negatively.

Thanks, Thomas



Antwort von Mylenium:

Setting level or setting light "- funzt synonymous in 3D. Effect Fill out according to clap and Animate.

Mylenium



Antwort von bright!:

thank you ... I look at times whether I think :-)








Antwort von bright!:

pity, although that is synonymous in its 3d comp, it is synonymous 3d spin and everything, but still fills in 2d. or do what I do wrong?



Antwort von Mylenium:

Nope, thought so isses yes. If you need's in 3D, including shading, had to handle with rum Expressions. Something like in the way would then be: http://www.motionscript.com/design-guide/falloff.html or synonymous sowas: http://www.videocopilot.net/tutorials/3d_falloff/. The code is always the same - to measure distance, if tuned close enough, then apply the value, otherwise do nothing - you need him just as the opacity said "filling" effect, apply and instead hold the Camera / lighting just enter your level. How about

Level = thisComp.layer ( "Red Level");
Radius = 200;

Distance = length (Ebene.transform.position, transform.position);
if (distance <radius) (
value;
) else (
0;
)

Mylenium



Antwort von bright!:

oh dear ... I fear this is too complicated, because I not only planned with an object ... pity. trotzdem danke.



Antwort von bright!:

've frecherweise synonymous again in the creative cow forum probiert. there I have a film attached, just like I had the idea. The red level is used here only as a placeholder.

vllt has anyone a tip. generally does so with the einstellebene and fill the already impressive is the right one. Unfortunately, not only in 3D.

http://shorts.creativecow.net/film/150



Antwort von Mylenium:

Well, just expression. Actually this is Kinderkram, in your case it's only slightly more complex, because the overlap angle-dependent test should be. What haste because 'ne AE version? Could some day soon .... what zusammenstöpseln

Mylenium



Antwort von bright!:

oh, that sounds like a tempting offer :-) have you seen the film? I have AE cs3



Antwort von Mylenium:

I gugg times, because what if I zusammengebastelt warrior.

Mylenium




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