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Digital Movies: Production About Sin City
Of blip - 12 Aug 2005 12:29:00
Yesterday was ") Sin City" in German cinemas, it's the new film of Robert Rodriguez ( "El Mariachi, From Dusk Till Dawn." This is an implementation of the legendary comics of Frank Miller, the movie as synonymous with Co-director has worked on. s.Film The special is its look: it was on HD cameras with SonyF950 completely green screen rotated before - except for all the actors was computergenereriert. In itself nothing new, but rather a realistic " Real-looking to look (which is mostly anyway) fails, the animation designer s.den oriented images of the original, and created a disturbing, artificial black and white world, as befits a modern film noir. In the post-production on AMD64 workstations was pretty much every s.Tools used, is there anything on the market of Photoshop CS, After Effects and Final Cut Pro on 3ds max, Houdini, Maya and SoftImage | XSI :-) (just to name a few. Even Quentin Tarantino has been invited as a guest to lead a small sequence in Film Directing - at times that he appreciated the benefits of digital to learn, so Rodriguez.
In addition to the above link that describes in detail how the workflow looked during the post-production, here are two more links that point to interviews with several people from the animation crew:

Interview 1 | Interview 2

Official movie site


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Antwort von lauviss:

Is that at all: "AMD64 and" Final Cut Pro? Either was involved more than just AMD64 or Final Cut Pro, now in its Intel-compatible processors.

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Antwort von GhostDog:

"lauviss" wrote: Is that at all: "AMD64 and" Final Cut Pro? Either was involved more than just AMD64 or Final Cut Pro, now in its Intel-compatible processors.

As the name says: "Final". This way probably to the finished rendered comps. On what operating system are glued together, is probably sausage.

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Antwort von lauviss:

"Anonymous" wrote: As the name says: "Final". This way probably to the finished rendered comps. On what operating system are glued together, is probably sausage.

Now I understand nothing at all: I thought "Final Cut Pro would be a piece of software. Well is not that important. Still a nice day.

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