Infoseite // OpenGL and texture quality



Frage von Shiranai:


I have a project rendered out in CS5 with OpenGL acceleration, but now I noticed that, compared with unaccelerated rendering the quality of textures is much more coarsely pixelated.
Is there a setting somewhere, because the normal rendering takes me far too long (min 5 seconds per picture!).
Quality is best and Resolutionauf full.

Space


Antwort von Mylenium:

"Shiranai" wrote: because the normal rendering me but decided to take a long time (min 5 seconds per picture!).

Huh? I think I'll just go in the basement and me laughing gonna be a round ball. This is absolutely ridiculous! Hi, this is a compositing program, not a cutting tool! The rest of your posts is a good free 10000%, but it might still not hurt to read the help:

http://help.adobe.com/de_DE/after effects/cs/using/WS3878526689cb91655866c1103a4f2dff7-79e8a.html

Mylenium

Space


Antwort von Shiranai:

Is it possible to make synonymous mal ne simple question, without any wise guy who thinks of himself as something better, his intellectual diarrhea must submit to it?

I would like to point s.dieser just quote the famous phrase "If you have no idea, just keep your face"

How exactly can a matter "10000% open mind" to be? Fits would probably rather to your post. If you have nothing useful to contribute relating to, you spars. It is also completely irrelevant here and is not at the debate, for what I use the program, but I do not think I've written somewhere that I was cutting it.

Space


Antwort von tommyb:

That should fall in this forum a little hard ... but so be it.

In the above line has the following line:
Quote: Important: to be able to render different results) lead to, because not all functions with OpenGL rendering a composition can (and some you features that you should only use OpenGL rendering, to speed up preview and render interim results faster.

If I read up there, I could imagine smooth that OpenGL rendering is just not for the final release (I could trust Adobe directly) - it probably will work with reduced quality. Perhaps the quality of the Textures is therefore synonymous so humble.

You should be - synonymous if it takes an eternity - better rendering on the CPU.

Space


Antwort von HolgerH_2:

"Shiranai" wrote: I have a project rendered out in CS5 with OpenGL acceleration, but now I noticed that, compared with unaccelerated rendering the quality of textures is much more coarsely pixelated ..

Hello Shiranai,
there was an article on slashcam or reference / link to a test in which the different rendering results with and without OpenGL were discussed. I think it's unfortunately not, but maybe you have better luck. He was referring to my knowledge on Premiere CS5, but maybe that is synonymous for after effects.

Greetings
Holger

Space


Antwort von Mylenium:

"Shiranai" wrote: I would like to point s.dieser just quote the famous phrase "If you have no idea, just keep your face"

Yes sure, I run my entire AE pages only out of sheer boredom ... * Real * lol, who here has no plan, is pretty clear ... But no preference, playing in the nursery forum here before does not matter.

Mylenium

Space


Antwort von Mylenium:

"HolgerH_2" wrote: but maybe that is synonymous for after effects.

No! This has nothing to do with the other. Premiere Pro uses a different pipeline ...

Mylenium

Space





slashCAM nutzt Cookies zur Optimierung des Angebots, auch Cookies Dritter. Die Speicherung von Cookies kann in den Browsereinstellungen unterbunden werden. Mehr Informationen erhalten Sie in unserer Datenschutzerklärung. Mehr Infos Verstanden!
RSS Suche YouTube Facebook Twitter slashCAM-Slash