Infoseite // Pfadwirrwar in character animation!



Frage von Wallaby:


If ye loved ones, now that is an animation question :-) \u003cbr /\u003e\u003cbr /\u003e I am facing the following problem: I created a character in Illustrator and would like to animate it now ... And I would like if possible to assume the form of paths to make a smooth animation. \u003cbr /\u003e\u003cbr /\u003e So now how do I get form paths (and not masks) of Illustrator to After Effects, I've found with much effort. \u003cbr /\u003e\u003cbr /\u003e Now I have already equipped with Illustrator, the figure with all sorts of shades, so that a shape (the head for instance) contains several sub-types - those that are animated (such as mouth or eyes), and these remain static (certain shades, freckles , etc.) ... \u003cbr /\u003e\u003cbr /\u003e Now I can all the elements that must be encouraged as a form of copy path in AE, but it is the faceKraut and Rueben, so I would have to do everything laboriously a.seinen place. The outline color will change it some times. If I have to do that with every single freckle, I would be even more busy Christmas Eve. Copy everything at once gets the position of the elements, but does mask paths instead of shape paths from the group. Now I could make out the static elements (eg, freckles) yes PSD layers with alpha, so at least I have small groups and not just individual parts. The other elements - those whose path is to be encouraged - I would have to then paste them individually? \u003cbr /\u003e\u003cbr /\u003e Nah, it must go easier, perhaps I stand on the tube, maybe I know the function Nich ;-) I'm soooo not yet progressed into AE ... \u003cbr /\u003e\u003cbr /\u003e But now I despair

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Antwort von frm:

I do not know which version you use, but I would to you or the Puppet Tool Puppet Tool recommended. \u003cbr /\u003e\u003cbr /\u003e Good luck \u003cbr /\u003e\u003cbr /\u003e Hg \u003cbr /\u003e Florian

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Antwort von Wallaby:

Oh, holy sh! "$%, Get updated very often since when is that? I have CS4, but the last animation I made with 6.5 or 7 ... So classic with anchor points and joints, etc. ... \u003cbr /\u003e\u003cbr /\u003e Well, I habs tried it out, but the edges of the figure be square when you move - how can I prevent that? Less or more pins? Somewhere pour oil on what? It probably does not so far from dolle - do you get the more beautiful, or ego must make sure it wieer classic? 1000 thanks first :-))

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