Infoseite // Playstation 3 as H.264 Encoder



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Playstation 3 as the H.264 encoder of rudi - 22 May 2009 14:46:00
According to Heise s.22. June is a software package for the Playstation 3 presented that the gaming console into a HD Media Encoder transforms with real speed. A Full HD MPEG-4 AVC (; H.264) stream is here with about 29 frames per second are calculated. For this, a Windows PC to the raw data is sent via Ethernet s.The console, the encoded movie then returned again. So who has had this console and a fast encoding option seeks to grow must be so, perhaps not necessarily a CUDA card or micro-engine. But if the whole synonymous based on Linux, the PS3 is free encoder probably not available. However, in any case, a detached idea ...

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Antwort von cutty:

Ich finds geil! As you can see (how well the "old" Cell processor, is in contrast to current x86) really. Must now go put an Ethernet cable for hot tub with isses probably a bisserl slowly ;-)

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Antwort von Daigoro:

"cutty" wrote: As you can see (how well the "old" Cell processor, is in contrast to current x86) really.

Good or bad because you can not really say.
The part is 'mainly in parallel', which brings in the most classic "PC" applications little because the parallels can be bad.

Meanwhile, actually provides a far superior all onboard GPU parallalisierung aufwaerts with 24 pipelines (and the new GTX2xx well over 200) and would thus be ideal for video encoding, but the Softwareunterstuetzung is (still a Sch; m) erz *). Badaboom or not, this is at most a marketing gimmick.
400 euros for ne ne PS3 instead of 30 euros for the graphics card really fast Waere .... jo.

* Think (); and if I were a rogue, I would do that Intel's market power has a lot to)

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Antwort von pailes:

Has this thing actually Gigabit Ethernet? Otherwise, I seriously wonder what that has to be for an input stream.

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Antwort von rudi:

Quote: Has this thing actually Gigabit Ethernet?

Yes, the PS3 has gigabit ethernet. (For a Uncompressed RGB444 HD stream, approximately 150 MB / s) is sufficient, of course, still do not. So to encode s.Echtzeit really close to the material probably be either YUV 4:2:2 (: its about 100 MB / s), or previously had to be compressed.

Regards

Rudi

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Antwort von motiongroup:

views on this subject here is a nice Comparison in conjunction with the graphics cards used in connection to the CUDA i7 ...

Actually, this technique should have long held in our collection have cut applications ..
There is already rumbling and it's synonymous a good thing to finally move in the scene occurs.

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