I want a kind of "journey into the brain present, it should not be so complicated, actually, I just want that something like a subway map of colored lines with a black background follows entlangsaust, and as out and back images emerge.
Actually it should not be so difficult, right? I can think of but just not how I could easily employ. Should I maybe a really large sign plan, the Picture tilt and zoom and easy to move the plan so that it looks as you follow the lines?
Or is there a better method?
I work on Mac, have Motion2 and Final Cut. In Motion, I have sought after partikelemittern etc., the only thing somehow comes near is an emitter of a space travel with the stars flying past shows. Is not the right one.
Any tips?
Antwort von mcdirk:
I would to a 3d program like. lightwave, cinema 4d or 3ds access. 2 hours and 1 hour modeling and rendering fettich;)
Antwort von irisan:
hmmm ... So gehts in motion rather bad, sowas?
(namely, nothing else did)
Antwort von Axel:
Thus it becomes clear that it is a journey through a "real" brain and is not a virtual representation of an electronic network, it would be good, with a "Google Earth Zoom" in a physical brain to begin. Already many years ago, scientists have human brains in gossamer delicate slices, as this sequence is scanned and a simulated "voyage" in the form of an animation presents (Wilhelm Busch: Here you can see clearly how rarely / ins inn're reign of nature, from the painter Klecksel "). Somewhere you'll find footage of them safely. Such a sequence will spontaneously recognize any of: Ah, a trip through the brain. That said, you can your imagination free rein. The presentation of neurons through which an electrical impulse runs like a flash or a fuse, is as "realistic", as the Atomium in Brussels a "real" atom shows. Only one model, but everyone is accustomed. Whether it is possible with motion from scratch a three-dimensional fantasy landscape of particles to create, I do not know. I rather suspect, but you need Cinema4D and / or Maya, and it would work with Heath outrageously long render times. But shot, rough models, with some effects treated, animated and multi-level animated, blinking on the nerve impulses to hunt and it should go.