Frage von 123456789:Hi all ^ ^
My question today is:
How can we in Cinema 4d, videos and more. this I mean not to objects but in the background. zb so you know what angle a glass on a table mus
Is there a clue?
Antwort von shizosen:
zb. as a texture to the background object
with projection: head-mapping!
gruß cj
Antwort von 123456789:
Where can I find the details?
Antwort von ambrus:
what version did you?
So when I go by foot 8.x so:
objekte> szene-objekte> Background
(there are buttons to synonymous)
material to create> lights in the channel> images> avi import
Rest Checked out
then the background material on the object and drag
select, then the manager attribute of the tag properties
projection on head and shall mapping
adjust the lengths!
this should actually synonymous everything in handbuch/s.r10 in aid are
gruß cj
Antwort von 123456789:
Jo danke.
I have the app is not as long.
Now I know how to do it again so thank you! ^ ^
Antwort von c-r-u-x:
I work s.einer sequence s.welcher Camera tracking is used - which I have also as background material the underlying video is selected. The problem is that the quality of the videos displayed in the background is now much worse than they would in the actual texture file is loaded - and both in the editor window as synonymous with the rendering.
Is it possible that I have an option for maximizing the texture quality, or have overlooked what is das .. now I have tried everything that I mind ...
Thank you in advance for your help! :)
Antwort von Jake the rake:
404ERR
Antwort von c-r-u-x:
I have - but without success. Have you any details, because what I should try? I think now all available options to have tried, without that s.der quality of the background texture would have changed something ...
Antwort von weitwinkel:
The resolution would have in the material editor / atributemanager / mat-tag adjustable
but do not know precisely where in the 10's, but the texture resolution
is adjustable over several MB worth ...
gruß cj
Antwort von Jake the rake:
Maybe your graphics card supports simply insufficient OpenGL.
That you can look in the same menu ... (View-> OpenGL capabilities show)
Antwort von c-r-u-x:
The resolution would have in the material editor / atributemanager / mat-tag adjustable
but do not know precisely where in the 10's, but the texture resolution
is adjustable over several MB worth ...
gruß cj The only adjustable-MB size, I have found, relates only to the preview image of the texture, but seems no effect on the display in the editor or in the render window to have.
Maybe your graphics card supports simply insufficient OpenGL.
That you can look in the same menu ... (View-> OpenGL capabilities show) My graphics card is OpenGL compliant enough, as the Appendix shows. It should not lie, I think.