Infoseite // linear camera motion



Frage von serious:


Hello,
I have a 2D animation done. Rendering the whole later in 16:9 DV Pal. It has until now Resolutionvon approximately 4000x3000. I've made it so great, so I in effect after a few camera movements can make pure, with scaling and positioning animation.
Since it in comic style is simple, I would like to have camera movements and so did the keyframes on linear interpolation.
Emin problem now is, however, that despite the linear interpolation of camera movements occur, which of the two keys differ, so even slightly in the direction of the next keys go.
Example
Key 1: Total: Camera shows the whole scene
Key 2: Closeup of an object
Key 3: Closeup of an object of next to the Key 2

Between Key 1 and Key 2 is a kind of zoom. But the Camera irendwie deviates even slightly in the direction of key 3.
How can I change this?

I would be happy about answers and thank you in advance in advance.

Many greetings

Space


Antwort von Markus:

"serious" wrote: Between Key 1 and Key 2 is a kind of zoom. [...] How can I change this?
Select all keyframes from and define the Keyframetyp than linear.

Space


Antwort von serious:

Is the Keyframetyp something other than the interpolation of the Keys? If yes, where can I adjust?

Many greetings

Space


Antwort von Mylenium:

"serious" wrote: Is the Keyframetyp something other than the interpolation of the Keys? If yes, where can I adjust?

Many greetings


Right mouse button and Keyframeinterpolation ... You do not take into account that saptiale and temporal interpolation in AE will be dealt with separately. Your temporal values are linear, but your spatiale still Béziers.

Mylenium

Space


Antwort von serious:

So if I right click on a key and the interpolation anklick, then as synonymous linear? what do I do wrong?

Space





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