[09:59 Thu,12.December 2019 by Thomas Richter] |
In early animated films, the movements of characters were usually very awkward - it was only the invention of Rotoscoping by the animation pioneer Max Fleischer, patented in 1917, that made it possible to realistically move drawn figures. The step-by-step projection of individual images of a person&s movements from behind onto the drawing surface of an animator made it possible to transfer the real movements to a drawn figure.
Modern motion (and also facial) capturing is a further development of this technique, which also uses real movements as a model for animations - but spatially and abstractly. This enables the quasi-automated animation of arbitrary virtual figures. Fleischers Studio also invented an early multi-layered animation device that allowed the independent movement of different parts of the background to create the illusion of depth, leading to even more realism. ![]() Max Fleichers Rotoscoping Patent 1917 ![]() deutsche Version dieser Seite: Wie Animationen realistisch wurden: Die Erfindung des Rotoscopings |
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