Infoseite // 3d animation in 16:9



Frage von feliciousfelix:


I work just s.einer 3d animation, which I would like to have in 16:9.

I was in a lightwave render preset DV1 Pal widescreen which elected me bild ne 720x576 with pixel aspect ratio 1.4222 rausspuckt.
as I understand it makes the rational 1.4222 pixel widescreen effect, the resolution of widescreen pal and pal are both the same.
s.computer I have something of a crushed building.

now I have a project in premiere created again with dv1 pal widescreen preset. I invite my rausgerenderten premiere pictures in Angang, they are still 4:3 and there must be synonymous only to widescreen interpreted. now sees the premiere in beautiful and good, but when I export the movie as avi, this comes back as a 4:3 out.

Now I was told that the pixel aspect ratio is then read by the TV set and there widescreen display, almost pulled wide. as an end product, I would like the animation on dvd are synonymous. have not yet tested but I trust that the time is right.

my problem is but I also synonymous still wants to have a version synonymous s.computer in the 16:9 displays correctly. The only setting in which seem to work is if I have the video as mpeg2 video encoder export, but a big loss of quality have ...

I hope you Could einigermasen follow me and help me. 'm already half s.verzweifeln: (

Space


Antwort von robbie:

Hi,

16:9 premiere recognizes the files by the 16:9 flag in the file - header.
This will be rendered from a 3d program usually does not miterzeugt so premiere the default files are imported as 4:3. The same thing happens to me always with 3dsmax ....

you can simply import this file, and then using the skalierungseinstellugen the file to pull ... 16:9

schöne grüße,
robbie

Space


Antwort von Markus:

"feliciousfelix" wrote: my problem is but I also synonymous still wants to have a version synonymous s.computer in the 16:9 displays correctly.
In this case, render the animation for the presentation s.Computer again with an image, the 16:9 with square pixels (and frames) results. Then the video with any software player in the proper format.

For video applications, keeping in the 720 × 576 pixels (with fields). A universal format that is everywhere equally well, there is not.

Space


Antwort von wadik:

otherwise try the 1024x576 resolution as did s.16 to 9th ....

Space


Antwort von Luis1906:

worth that? long render times and s.schluss yes, there will be almost back to 720x576 when it is reduced in the average program pal widescreen is exported?

Space


Antwort von Markus:

Whether this is beneficial, only you can (using the 3d-material) to decide. For video images, there are fields in computer video. Even that could (but need not) be visible limitations, if you have a fullscreen animation in 1024 × 576 pixels and can render them on the video size of 720 × 576 (PAR 1.42 = 16:9) to convert.

Try it with a small piece of detailed material a try.

Space





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