Frage von ereshkigal:Hallole,
I have an animated form drawn in Photoshop, which looks like this:
zum Bild This, I would not only give outline with a ...
zum Bild ... but they still fill synonymous:
zum Bild At best, the whole underlying filling a lower opacity than the black line drawn.
In PS can or I will only reluctantly, because the entire story is a drawn animation, and if I by the whole batch in Photoshop do all the filling is "firmly in the Picture", ie not as variable as if I's in After Affects doing.
I hope I could make myself understood.
How would you address that rang? Is there perhaps a wand / Feather-like tool in Photoshop?
PS: Würde mich as "advanced AE / PS user denote. Masks & Keying are familiar to me.
Antwort von Jörg:
Hi,
lege at the level of the mask with your filling, adjust the mask to subtract, animate the transparency of the filling.
That's all.
Gruß Jörg
Antwort von ereshkigal:
Uh, I'm sorry, I do not understand. The thing is that: I do not have a mask, but only a drawn pixel graphics on a transparent background.
Had I been a mask's all no problem, you could (as you do denkich) enlarge the mask so that it over the edge "hinausragt "(and thus forming an outline). Maybe (?) Is rather the question: How do I get a mask without it frame by frame to draw or to have to adapt?
Antwort von r.w.t.f:
Paustift use
Antwort von illd:
Yes but you then draw the mask is easy, or just read it with the Pausstift "horizon "....
Antwort von ereshkigal:
Hm Sun advanced as I've argued, I am probably not; knew the function yet. Fat, thank you, I try.
Two in this tutorial:
http://digitalvideoschnitt.de/services/tutorials/adobe-after-effects/category/adobe-after-effects/action/show-details-for-link/link/after-effects-workshop-pausstift.html
http://www.amateurfilm-forum.de/allgemeines/tutorials/visual-effects/2950-auto-masken-with-afx-pausstift-fuer-schatten-keyen-etc/
@ illd: Selber is characterized ausgesschlossen, takes too long, far too many frames ...
Antwort von Mylenium:
Effect -> Generate -> Fill
Effect -> Generate -> paintcan
The same principle as in Photoshop.
Mylenium