Frage von Chezus:I'll be mad. Until now, every problem I somehow manage themselves but now it bites.
following:
I just make an animation with camera and text elements.
Every time the camera comes to a standstill, s.den sides should build leaves tendrils.
I have the leaves decomposed beforehand in Photoshop, and a tendril in a prepared "Vorbereitunsprojekt" animated.
This as I have with RGH Animation + Alpha channel output
Why?
This I do in the actual animation nurnoch than any movie and expand, enlarge, shrink, etc.
Is synonymous super, sometime just to catch the files s.zu spin.
Regardless of whether the leaves are suddenly no longer grow but nurnoch appear in a dragonfly's wings beat but no longer nurnoch stopped.
In short, the animations go sometime just not anymore. Whether I use the new file upload, delete and get new import, it does not work anymore. Only when I use the same file (outside of AE) renaming and re-import it again.
Then synonymous, but only for a while.
I've already synonymous leaves tendrils in a different composition ready inserted (eg, as a framework with leaves), re-issued as an animation in the new Project and then inserted again the problem
Individual shoots plopp away, dive at once to lose the color, "grow" no more etc etc
ich werd Wahnsinnig
Was it ever that the animations geruckelt and gezuckelt, which is open again but after the project has done then.
Hardware:
MacBook / MacPro
AE CS3 (upgrade of 7)
(similar to the problems gabs synonymous with the 7er)
Heat very grateful for help
the customer waits
Antwort von stef08:
Quicktime version? Codecs? OpenGL? graphics card? Graphics driver? Disk Cache? RAID? SATA?
Mylenium
Antwort von Chezus:
Quicktime 7.3
Intel GMA 950 64MB
2GB RAM
output as animation, with lossless RGB + alpha channel
250GB hard drive 4200 rpm
or
MacPro
QT 7.3
ATI Radeon
5GB RAM
Both the same
Do you it is s.den disk cache settings and / or Open GL?
That he so many animations in the Comp and can not show sometime limply over it?
Antwort von stef08:
Intel GMA 950 64MB Well that would at least Quark explained on the MacBook (strictly speaking, only MacBook Pro for CS3 certified). intel chipsets generally make problems because they are not all needed functions to support - even without OpenGL. As for the MacPro is concerned, there should be a pure demanch driver problem - the buffer of the graphics card will probably not be emptied again and the display somehow breaks away.
Mylenium
Antwort von Chezus:
I will pass the project file again extensively tested at the MacPro, perhaps it is yes with a bit of trial & error better.
Generally:
is the way I've set so useful? So smaller animations as separate animation rausrendern and used elsewhere ...
Or save me because I do not computing power?
What settings did you at AE in terms of Open GL, RAM, disc cache, etc.?
After yesterday's update to the Macbook Pros, I will buy one soon anyway. I must, however, this order first decent finish ...