Frage von gerri_020:Hi Folks,
I would like to simulate a fire. The blaze of flame indeed sheds light on surrounding surfaces, such as walls.
- (> Example, by hand briefly) adapted
http://rapidshare.de/files/48089858/Bsp.mov.html In order to build myself and save the land in 3D rendering, I thought you can count on one Feuerclip surely a 1x1 pixel clip down.
Thus was created a flickering point of the same rhythm as mine has flames. A little bit of color adjustment and ready.
There will be a plug or filter called "average". Unfortunately, I was able to see now, nothing.
I hope someone can help me. Danke schon mal.
Antwort von gerri_020:
Hi Folks,
So I found a solution.
I have a simple solution on the scale. Since man in AU, but can only scale down to a minimum 4x4 pixels (so why always synonymous), I have rendered my clip into frames from AE and scaled it with a batch processing in Photoshop to 1x1 pixels. Frames back into a clip and change will result in a clip with the same rhythm of my fire clips. I have to use my clip up again scaled to 200x200.