Infoseite // Feuerflackern out. Mov footage on face / mask map



Frage von gerri_020:


Hi Folks,

I would like to simulate a fire. The blaze of flame indeed sheds light on surrounding surfaces, such as walls.

- (> Example, by hand briefly) adapted
http://rapidshare.de/files/48089858/Bsp.mov.html

In order to build myself and save the land in 3D rendering, I thought you can count on one Feuerclip surely a 1x1 pixel clip down.

Thus was created a flickering point of the same rhythm as mine has flames. A little bit of color adjustment and ready.

There will be a plug or filter called "average". Unfortunately, I was able to see now, nothing.

I hope someone can help me. Danke schon mal.

Space


Antwort von gerri_020:

Hi Folks,

So I found a solution.

I have a simple solution on the scale. Since man in AU, but can only scale down to a minimum 4x4 pixels (so why always synonymous), I have rendered my clip into frames from AE and scaled it with a batch processing in Photoshop to 1x1 pixels. Frames back into a clip and change will result in a clip with the same rhythm of my fire clips. I have to use my clip up again scaled to 200x200.

Space





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