Frage von mechphil:Hello
I have a strange problem with AE CS3. I have a PAL D1 / DV 32bpc Comp. of only 7 sec. Length with a total of 6 levels (4 color, camera, text) and is similar to this project here (3D Sparks Title):
http://www.videocopilot.net/tutorials/3d_sparks_title/
Preview processing and problem-free. When rendering, but still hang AE, and although the frame where the text or the first letter of flies inside. The process bar stops and the "Previous render time" and "estimated Resrzeit" do not change anymore. The cursor blinks but next, as if next rendering. It happens but nothing more, until one or two clicks and AE then says "no feedback" Force Quit "is the only option. The designated frame, I can not synonymous single render.
Through experimentation, I have long noticed that the whole story somehow connected with fields. The problem occurs when I am with the lower field first try to render. Progressives, however, is easily render. Since I am all for creating a DVD, I have to work with fields, right?
Incidentally, video format is for Windows / Verlüstfrei = No Compression.
When you adjust the camera came couple of times this message (if the camera was very close s.Text):
After Effects error: Space for a 4069 * 3808 frame buffer could not be mapped. It may be too fragmented. Increase in Dialogue "Memory & Cache properties' value for the maximum RAM cache size and / or activate the option" Enable disk cache ". (7 § 66)
This is my message from another project already known. There, I have worked with old photos, some of which were scanned with 1200dpi, so "4069 * 3808" was understandable. But here ..!?!? This is Resolutiongemeint, right?
Thanks in advance
MP
Antwort von Mylenium:
Therefore, "4069 * 3808" was understandable. But here ..!?!? This is Resolutiongemeint, right? No.. The internal processing buffer is not necessarily what with the visible pixels to be done. Generally you can about your problem does not really say much Ohene further details, but I guess times that s.der place where's bangs, the Motionblur is very strong and therefore, your system comes s.seine boundaries. Betrayal us a few details ... RAM? Processor? Multiprocessing?
Mylenium
Antwort von mechphil:
Intel Core 2 Duo E8400 3.0 GHz, 4GB DDR2 800MHz, GeForce 8800 GTS 512MB XFX. I still use XP 32bit. And the only uses 3.5 MB RAM, I can say ...
I think not multiprocessing. I hope, understand it correctly: in AE -> Preferences -> multi-processor processing -> check for "Render Multiple Frames gleichzeitug" is off.
Antwort von Mylenium:
Yupp, as far as everything sounds quite reasonable. Have you ever s.der spot where it hangs deien Render status unfolded, to see what the processing step are many light-dependent? Furthermore, I would at times render "Extra Info per frame" for the file Renderlog on, perhaps because it is what it usable ...
Mylenium
Antwort von mechphil:
If depends on the following information in the Render Status: Level: 5; process: is nix.
Level 5 is a color mask, and with softer edges. Even if I make them invisible or delete, happens the same. But then in the Render Status Info: Level 4, ie the text. That is the only level with Motionblur. So I tried to disable blur, only the first level, then for the entire Project. Always the same result.
In log file, I have discovered nothing suspicious. Or is it? Following the listing of all of the following settings:
0:00:00:00 (1U): 0 seconds
0:00:00:01 (2U): 1 seconds
0:00:00:02 (3U): 1 seconds ...
0:00:01:00 (26U): 0 seconds
0:00:01:01 (27U): 1 seconds The above are not listed. Normal? ..
Even tried the following: in AE-> Preferences-> Memory and the maximum cash cache of 60% to 90% increase ('ve read times, never higher than 90% adjust ... whether it's true?); Disk cache on 35000MB; and with and without a checkmark next to "DLL address space does not fragment" (do not know what it is). Everything is nothing.
Is it really possible from progressive to interlaced footage? And in a way that it then on a tube device looks good?
For nearly two days s.einer 7sek sequence! I smoke the head. Hilfeee!
Antwort von Mylenium:
Mmh, yes, may I tell you, unfortunately synonymous not help, since it is nothing obvious wrong. The only thing remaining now would, in my view, a problem with the font and possibly resulting errors when effects or layer styles are drauf. On the subject of progressive: Where nothing is synonymous nothing comes out. the Fields are now simply doubling times, and that's still looks good in this case depends solely of the speed of the content. If nothing else halt synonymous how real shutter stuttering.
Mylenium
Antwort von mechphil:
I have discovered the error! Curious? He has in effect "CC Particle World" hidden, which I used to have Farbflächenebene.
I have tried all levels hold individually and to render the text layer it went smoothly. So I looked at next and a total of two levels with the above AE Effect hung again.
So I compared the settings of the two levels (7 variations) and found that the error s.der Setting
Particle ->
Birth Size stood. When this error level was at 0 (second level: 0.3) I changed it to 0.001 and the composition is read with the Render Setting "UH first" render (but stopped s.einer "other" job, though more about this).
Note: progressive rendering with
"Birth Size" = 0 was previously without trouble.
In this "other" job came again the message
"Error: Space for a 3081 * 2907 (figures vary)
image buffers could not be assigned to ..." AE had not closed, only the rendering process from broke. It is the place where a letter is centered by the Camera durchfliegt. I returned the camera to the side of a pair of pixels and only then could the composition finally completely render.
Maybe someone knows how you could avoid this message?
Antwort von mechphil:
This message can be really annoying:
After Effects error: Space for a 4069 * 3808 frame buffer could not be mapped. It may be too fragmented ...
Where is it in my present composition dependent, as in the previous (see above). News: 18 sec. long, 29 layers, of which 16 Unterkomps. which in some cases even more Unterkomps. in themselves have zero objects, setting levels, form level, Camera. Almost all with multiple effects, and transformations provide different blend. Fairly complex also. Rendering stopped at the 17th frame
Überaschenderweise have the problem can be solved quickly, and although I am opposed by the Recommendation
Increase in Dialogue "Memory & Cache properties' value for the Maximum RAM Cache Size ...
the maximum RAM cache of 60% to 20% was set. Hmmm ..?!?
Have it tested 4 times, so the value up and down set. For me it helps! And you?